<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Incidents on Revelara</title><link>https://revelara.ai/tags/incidents/</link><description>Recent content in Incidents on Revelara</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 02 Aug 2026 08:00:00 -0700</lastBuildDate><atom:link href="https://revelara.ai/tags/incidents/index.xml" rel="self" type="application/rss+xml"/><item><title>Code Review Is a Memory Problem</title><link>https://revelara.ai/blog/code-review-is-a-memory-problem/</link><pubDate>Sun, 02 Aug 2026 08:00:00 -0700</pubDate><guid>https://revelara.ai/blog/code-review-is-a-memory-problem/</guid><description>&lt;p&gt;I have been building Revelara for a while, and there&amp;rsquo;s one aspect I&amp;rsquo;ve had a hard time explaining to people. The easy version is &amp;ldquo;this is a reliability gate: it catches risky changes before they ship.&amp;rdquo; It&amp;rsquo;s easy for people to understand the value, but it&amp;rsquo;s too small for what it really does. The bigger version kept coming out vague, something about knowledge, memory, and the importance of having it in the developers coding context. Every time I said it out loud it sounded like a vague promise in the worst case, and unconvincing and easily dismissed in the best case. So I usually stick with the things that are easy for me to explain and for people to grok.&lt;/p&gt;</description></item></channel></rss>